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Blackguard

Medium humanoid (paladin), Neutral Evil

Armor Class 18 ({@item plate armor|PHB|plate})

Hit Points 119 (14d8 + 56)

Speed 30 ft.

STR 18 (+4)
DEX 11 (+0)
CON 18 (+4)
INT 11 (+0)
WIS 14 (+2)
CHA 15 (+2)

Saving Throws WIS +5, CHA +5

Skills Athletics +7, Deception +5, Intimidation +5

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 8

Actions

Multiattack. The blackguard makes three attacks, using Glaive, Shortbow, or both.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dreadful Aspect (Recharges after a Short or Long Rest). Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

Bonus Actions

Smite. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:

Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Shove. The target is pushed up to 10 feet away and knocked prone.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 63