Armor Class 12
Hit Points 7 (2d6)
Speed 10 ft., fly 60 ft.
Skills Perception +6
Senses passive Perception 16
Languages —
Challenge 1/8
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Beak. m +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Monster Manual (2024), p. 350