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Blood Hawk

Small beast, Unaligned

Armor Class 12

Hit Points 7 (2d6)

Speed 10 ft., fly 60 ft.

STR 6 (-2)
DEX 14 (+2)
CON 10 (+0)
INT 3 (-4)
WIS 14 (+2)
CHA 5 (-3)

Skills Perception +6

Senses passive Perception 16

Languages

Challenge 1/8

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak. m +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Source

Monster Manual (2024), p. 350