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Blood-Toll Harpy

Medium monstrosity, Chaotic Evil

Armor Class 11

Hit Points 9 (2d8)

Speed 20 ft., fly 40 ft.

STR 12 (+1)
DEX 13 (+1)
CON 10 (+0)
INT 6 (-2)
WIS 11 (+0)
CHA 13 (+1)

Skills Intimidation +3

Senses passive Perception 10

Languages Common

Challenge 1/8

Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Dark Devotion. The harpy has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The harpy makes two melee attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Source

Mythic Odysseys of Theros, p. 227