Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft., fly 40 ft.
Skills Intimidation +3
Senses passive Perception 10
Languages Common
Challenge 1/8
Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Dark Devotion. The harpy has advantage on saving throws against being charmed or frightened.
Multiattack. The harpy makes two melee attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Mythic Odysseys of Theros, p. 227