Armor Class 12
Hit Points 78 (12d8 + 24)
Speed 30 ft.
Saving Throws WIS +2, CHA +7
Skills Arcana +4, Intimidation +7, Perception +2, Stealth +5
Damage Resistances psychic
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal plus any one language (usually Common)
Challenge 7
Blood Witch Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice.
Devil's Sight. Magical darkness doesn't impede the witch's darkvision.
Multiattack. The witch makes two attacks: one with its longsword and one with its shortsword.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Guildmaster's Guide to Ravnica, p. 248