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Blood Witch

Medium humanoid (any race), Chaotic Evil

Armor Class 12

Hit Points 78 (12d8 + 24)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 15 (+2)
INT 13 (+1)
WIS 9 (-1)
CHA 19 (+4)

Saving Throws WIS +2, CHA +7

Skills Arcana +4, Intimidation +7, Perception +2, Stealth +5

Damage Resistances psychic

Senses darkvision 120 ft., passive Perception 12

Languages Abyssal plus any one language (usually Common)

Challenge 7

Blood Witch Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice.

Devil's Sight. Magical darkness doesn't impede the witch's darkvision.

Actions

Multiattack. The witch makes two attacks: one with its longsword and one with its shortsword.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Source

Guildmaster's Guide to Ravnica, p. 248