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Blue Abishai

Medium fiend (devil, wizard), Lawful Evil

Armor Class 19 (natural armor)

Hit Points 202 (27d8 + 81)

Speed 30 ft., fly 50 ft.

STR 15 (+2)
DEX 14 (+2)
CON 17 (+3)
INT 22 (+6)
WIS 23 (+6)
CHA 18 (+4)

Saving Throws INT +12, WIS +12

Skills Arcana +12

Damage Resistances cold, [object Object]

Damage Immunities fire, lightning, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 16

Languages Draconic, Infernal, telepathy 120 ft.

Challenge 17

Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The abishai makes three Bite or Lightning Strike attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

Lightning Strike. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.

Bonus Actions

Teleport. The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 39