Armor Class 19 (natural armor)
Hit Points 202 (27d8 + 81)
Speed 30 ft., fly 50 ft.
Saving Throws INT +12, WIS +12
Skills Arcana +12
Damage Resistances cold, [object Object]
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17
Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Multiattack. The abishai makes three Bite or Lightning Strike attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Lightning Strike. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.
Teleport. The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.
Mordenkainen Presents: Monsters of the Multiverse, p. 39