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Bone Devil

Large fiend (devil), Lawful Evil

Armor Class 16

Hit Points 161 (17d10 + 68)

Speed 40 ft., fly 40 ft.

STR 18 (+4)
DEX 16 (+3)
CON 18 (+4)
INT 13 (+1)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws STR +8, INT +5, WIS +6, CHA +7

Skills Deception +7, Insight +6

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses Darkvision 120 ft. (unimpeded by magical {@variantrule Darkness|XPHB}), passive Perception 12

Languages Infernal; telepathy 120 ft.

Challenge 9

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. m +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. m +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

Source

Monster Manual (2024), p. 52