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Borivik Windheim

Medium humanoid (human), Neutral Good

Armor Class 17 ({@item studded leather armor|PHB|studded leather})

Hit Points 195 (30d8 + 60)

Speed 30 ft.

STR 11 (+0)
DEX 20 (+5)
CON 14 (+2)
INT 11 (+0)
WIS 16 (+3)
CHA 11 (+0)

Saving Throws DEX +9, WIS +7

Skills Nature +8, Perception +11, Stealth +13, Survival +11

Senses passive Perception 21

Languages Common, Elvish, Sylvan

Challenge 10

Bolts of Undead Slaying. Borivik has a half-dozen bolts of undead slaying. If he strikes an Undead creature with one of these magic bolts, it must make a DC 17 Constitution saving throw, taking an extra 33 (6d10) piercing damage on a failed save, or half as much extra damage on a successful one.

Actions

Multiattack. Borivik makes two Shortsword attacks or two Heavy Crossbow attacks.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Bonus Actions

Crossbow Expert. Borivik adds 1d10 to his next attack or damage roll with his Heavy Crossbow attack.

Nimble Escape. Borivik can take the Disengage or Hide action.

Reactions

Enduring Response. When Borivik takes acid, cold, fire, lightning, or thunder damage, he gains immunity to that damage type until the start of his next turn. Also, the first time he hits with a Shortsword attack on his next turn, the target takes an extra 10 (3d6) of the triggering damage type.

Source

MaBJoV, p. 56