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Boromar Smuggler

Small humanoid (halfling), Neutral Evil

Armor Class 13

Hit Points 27 (6d6 + 6)

Speed 40 ft.

STR 11 (+0)
DEX 15 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 10 (+0)
CHA 14 (+2)

Saving Throws DEX +4, WIS +2

Skills Perception +2, Sleight of hand +6, Stealth +6

Senses passive Perception 12

Languages Common, Halfling, Thieves' cant

Challenge 1/2

Hustle. The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Shortsword. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.

Pistol. r +4, range 30/90 ft. Hit: 7 (1d10 + 2) Piercing damage.

Source

EFA, p. 57