Armor Class 13
Hit Points 27 (6d6 + 6)
Speed 40 ft.
Saving Throws DEX +4, WIS +2
Skills Perception +2, Sleight of hand +6, Stealth +6
Senses passive Perception 12
Languages Common, Halfling, Thieves' cant
Challenge 1/2
Hustle. The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.
Shortsword. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.
Pistol. r +4, range 30/90 ft. Hit: 7 (1d10 + 2) Piercing damage.
EFA, p. 57