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Boromar Underboss

Small humanoid (halfling), Lawful Evil

Armor Class 16

Hit Points 104 (19d6 + 38)

Speed 30 ft.

STR 10 (+0)
DEX 18 (+4)
CON 15 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 17 (+3)

Saving Throws DEX +7, CON +5, WIS +5

Skills Insight +5, Perception +8, Sleight of hand +10

Damage Resistances poison

Senses passive Perception 18

Languages Common, Halfling, Thieves' cant

Challenge 8

Hustle. The underboss can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Multiattack. The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination.

Poisoned Blade. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss's next turn. If the target is already Poisoned, it instead takes an extra 7 (2d6) Poison damage.

Arcane Firearm. r +7, range 30/90 ft. Hit: 26 (4d10 + 4) Force damage.

Reactions

Uncanny Dodge. The underboss is hit by an attack roll. The underboss halves the damage (round down) it takes from that attack.

Source

EFA, p. 57