Armor Class 16
Hit Points 104 (19d6 + 38)
Speed 30 ft.
Saving Throws DEX +7, CON +5, WIS +5
Skills Insight +5, Perception +8, Sleight of hand +10
Damage Resistances poison
Senses passive Perception 18
Languages Common, Halfling, Thieves' cant
Challenge 8
Hustle. The underboss can move through the space of any creature that is of a larger size, but it can't stop there.
Multiattack. The underboss makes three attacks, using Poisoned Blade or Arcane Firearm in any combination.
Poisoned Blade. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss's next turn. If the target is already Poisoned, it instead takes an extra 7 (2d6) Poison damage.
Arcane Firearm. r +7, range 30/90 ft. Hit: 26 (4d10 + 4) Force damage.
Uncanny Dodge. The underboss is hit by an attack roll. The underboss halves the damage (round down) it takes from that attack.
EFA, p. 57