Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Skills Perception +3, Performance +5, Persuasion +5
Senses passive Perception 13
Languages Common, Elvish
Challenge 2
Fey Ancestry. Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.
Taunt (2/Day). Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.
War Lute. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Song of Domination (3/Day). Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.
AI, p. 205