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Brahma Lutier

Medium humanoid (elf), Neutral

Armor Class 12

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR 12 (+1)
DEX 15 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 13 (+1)
CHA 16 (+3)

Skills Perception +3, Performance +5, Persuasion +5

Senses passive Perception 13

Languages Common, Elvish

Challenge 2

Fey Ancestry. Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.

Taunt (2/Day). Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.

Actions

War Lute. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Song of Domination (3/Day). Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.

Source

AI, p. 205