Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft., burrow 30 ft.
Skills Perception +6, Stealth +7
Damage Immunities poison, [object Object]
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages understands one language of its creator but can't speak
Challenge 1
Earth Armor. The bronze scout doesn't provoke opportunity attacks when it burrows.
Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.
Mordenkainen's Tome of Foes, p. 125