DUMB DECISION TTRPG · Library

Bullywug Knight

Medium humanoid, Lawful Good

Armor Class 18 ({@item plate armor|PHB|plate})

Hit Points 66 (12d8 + 12)

Speed 30 ft., swim 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 13 (+1)
INT 9 (-1)
WIS 11 (+0)
CHA 14 (+2)

Saving Throws CON +3, WIS +2

Senses passive Perception 10

Languages Bullywug, Common

Challenge 3

Amphibious. The knight can breathe air and water.

Speak with Frogs and Toads. The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap. The knight's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. The knight makes two Glaive attacks.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Bonus Actions

Croak of Charming (Recharges after a Short or Long Rest). The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed until the end of its next turn.

Source

WBtW, p. 231