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Cackler

Small fiend (demon), Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 10 (3d6)

Speed 30 ft.

STR 9 (-1)
DEX 16 (+3)
CON 11 (+0)
INT 11 (+0)
WIS 7 (-2)
CHA 12 (+1)

Skills Deception +3, Perception +0, Performance +3

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 10

Languages Abyssal, Common

Challenge 1/2

Last Laugh. When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.

Mimicry. The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spiked Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Source

Guildmaster's Guide to Ravnica, p. 195