DUMB DECISION TTRPG · Library

Cambion

Medium fiend, Lawful Neutral Chaotic Evil

Armor Class 19 ({@item scale mail|phb})

Hit Points 82 (11d8 + 33)

Speed 30 ft., fly 60 ft.

STR 18 (+4)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
WIS 12 (+1)
CHA 16 (+3)

Saving Throws STR +7, CON +6, INT +5, CHA +6

Skills Deception +6, Intimidation +6, Perception +4, Stealth +7

Damage Resistances cold, fire, lightning, poison, [object Object]

Senses darkvision 60 ft., passive Perception 14

Languages Abyssal, Common, Infernal

Challenge 5

Fiendish Blessing. The AC of the cambion includes its Charisma bonus.

Actions

Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.

Source

Monster Manual (2014), p. 36