DUMB DECISION TTRPG · Library

Canopic Golem

Large construct, Any alignment

Armor Class 17 (natural armor)

Hit Points 252 (24d10 + 120)

Speed 30 ft.

STR 20 (+5)
DEX 10 (+0)
CON 20 (+5)
INT 7 (-2)
WIS 11 (+0)
CHA 1 (-5)

Saving Throws INT +3, WIS +5, CHA +0

Damage Immunities poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages

Challenge 13

Limited Spell Immunity. The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Unusual Nature. The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack. The golem makes two attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

Crystal Dart. Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.

Reactions

Spell Deflection. In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.

Source

CM, p. 179