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Celestial Spirit

Large celestial, Neutral

Armor Class undefined

Hit Points 40 + 10 for each spell level above 5

Speed 30 ft., fly 40 ft.

STR 16 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 14 (+2)
CHA 16 (+3)

Damage Resistances radiant

Condition Immunities charmed, frightened

Senses Darkvision 60 ft., passive Perception 12

Languages Celestial, understands the languages you know

Challenge

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Radiant Bow (Avenger Only). r Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + summonSpellLevel Radiant damage.

Radiant Mace (Defender Only). m Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + summonSpellLevel Radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points.

Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to 2d8 + summonSpellLevel.

Source

Player's Handbook (2024), p. 323