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Centaur Warden

Large fey, Neutral Good

Armor Class 16

Hit Points 105 (14d10 + 28)

Speed 50 ft.

STR 18 (+4)
DEX 14 (+2)
CON 14 (+2)
INT 9 (-1)
WIS 18 (+4)
CHA 11 (+0)

Saving Throws CON +5, WIS +7

Skills Athletics +7, Nature +5, Perception +7

Senses passive Perception 17

Languages Druidic, Elvish, Sylvan

Challenge 7

Actions

Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.

Forest Staff. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.

Sun Ray. r +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.

Bonus Actions

Entangling Trail (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. str DC 15. 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.

Source

Monster Manual (2024), p. 67