Armor Class 16
Hit Points 105 (14d10 + 28)
Speed 50 ft.
Saving Throws CON +5, WIS +7
Skills Athletics +7, Nature +5, Perception +7
Senses passive Perception 17
Languages Druidic, Elvish, Sylvan
Challenge 7
Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.
Forest Staff. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.
Sun Ray. r +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.
Entangling Trail (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. str DC 15. 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.
Monster Manual (2024), p. 67