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Ceratops

Gargantuan monstrosity (dinosaur), Unaligned

Armor Class 16 (natural armor)

Hit Points 139 (9d20 + 45)

Speed 50 ft.

STR 24 (+7)
DEX 8 (-1)
CON 21 (+5)
INT 4 (-3)
WIS 10 (+0)
CHA 7 (-2)

Senses passive Perception 10

Languages

Challenge 9

Magic Resistance. The ceratops has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ceratops makes one Gore attack and one Stomp attack.

Gore. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) piercing damage. If the ceratops moved at least 20 feet in a straight line toward the target immediately before the hit, the target takes an extra 11 (2d10) piercing damage; if the target is a creature, it also must succeed on a DC 19 Strength saving throw or be pushed up to 20 feet from the ceratops and have the prone condition.

Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Source

Bigby Presents: Glory of the Giants, p. 129