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Changeling

Medium humanoid (changeling, shapechanger), Any alignment

Armor Class 13 ({@item leather armor|phb})

Hit Points 22 (4d8 + 4)

Speed 30 ft.

STR 8 (-1)
DEX 15 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 16 (+3)

Skills Acrobatics +4, Deception +5, Insight +2, Perception +2, Persuasion +5

Senses passive Perception 12

Languages Common, Dwarvish, Elvish, Halfling, Thieves' cant

Challenge 1/2

Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. The changeling makes two attacks with its dagger.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

ERLW, p. 317