DUMB DECISION TTRPG · Library

Chaos Quadrapod

Large aberration, Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 52 (7d10 + 14)

Speed 40 ft., climb 40 ft.

STR 18 (+4)
DEX 13 (+1)
CON 15 (+2)
INT 6 (-2)
WIS 10 (+0)
CHA 4 (-3)

Skills Acrobatics +5, Perception +4

Senses blindsight 120 ft. (blind beyond this radius), passive Perception 14

Languages

Challenge 4

Magic Resistance. The chaos quadrapod has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The chaos quadrapod makes up to two tentacle attacks.

Tentacle. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos quadrapod can grapple no more than two targets at a time.

Chaos Cloud (Recharges after a Short or Long Rest). The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.

Source

AI, p. 209