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Chasme

Large fiend (demon), Chaotic Evil

Armor Class 15

Hit Points 78 (12d10 + 12)

Speed 20 ft., fly 60 ft.

STR 15 (+2)
DEX 15 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 14 (+2)
CHA 10 (+0)

Saving Throws DEX +5, WIS +5

Skills Perception +5

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses Blindsight 10 ft., Darkvision 120 ft., passive Perception 15

Languages Abyssal; telepathy 120 ft.

Challenge 6

Demonic Restoration. If the chasme dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The chasme has Advantage on saving throws against spells and other magical effects.

Spider Climb. The chasme can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Proboscis. m +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage plus 21 (6d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.

Bonus Actions

Drone. con DC 12, each creature in a 30-foot Emanation originating from the chasme (demons automatically succeed on this save). The target has the Unconscious condition and repeats the save at the end of each of its turns. The target succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of Holy Water on it. The target is immune to this chasme's Drone for 24 hours.

Source

Monster Manual (2024), p. 69