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Chitine

Small monstrosity, Chaotic Evil

Armor Class 14 ({@item hide armor|phb})

Hit Points 18 (4d6 + 4)

Speed 30 ft., climb 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 7 (-2)

Skills Athletics +4, Stealth +4

Senses darkvision 60 ft., passive Perception 10

Languages Undercommon

Challenge 1/2

Fey Ancestry. The chitine has advantage on saving throws against being charmed, and magic can't put the chitine to sleep.

Sunlight Sensitivity. While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.

Web Walker. The chitine ignores movement restrictions caused by webbing.

Actions

Multiattack. The chitine makes three attacks with its daggers.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Source

Volo's Guide to Monsters, p. 131