Armor Class 16
Hit Points 76 (9d10 + 27)
Speed 30 ft., swim 30 ft.
Skills Perception +4
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60 ft., passive Perception 14
Languages understands Deep Speech but can't speak
Challenge 4
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.
Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Pincer. m +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
Paralyzing Tentacles. con DC 13, one creature Grappled by the chuul. The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Monster Manual (2024), p. 71