DUMB DECISION TTRPG · Library

Clay Gladiator

Medium construct, Unaligned

Armor Class 17 (natural armor, {@item shield|phb})

Hit Points 112 (15d8 + 45)

Speed 30 ft., climb 30 ft.

STR 18 (+4)
DEX 15 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws STR +7, DEX +5, CON +6

Skills Athletics +10, Intimidation +5

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses passive Perception 11

Languages

Challenge 5

Climbing. The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Steadfast. The gladiator can't be disarmed, and cannot make ranged attacks.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks.

Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Source

ToA, p. 100