Armor Class 17 (natural armor, {@item shield|phb})
Hit Points 112 (15d8 + 45)
Speed 30 ft., climb 30 ft.
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 11
Languages —
Challenge 5
Climbing. The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Steadfast. The gladiator can't be disarmed, and cannot make ranged attacks.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack. The gladiator makes three melee attacks.
Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
ToA, p. 100