DUMB DECISION TTRPG · Library

Clockwork Dragon

Medium construct, Neutral

Armor Class 16 (natural armor)

Hit Points 22 (4d8 + 4)

Speed 30 ft., fly 60 ft.

STR 14 (+2)
DEX 10 (+0)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 13 (+1)

Skills Acrobatics +2, Perception +4

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft., darkvision 60 ft., passive Perception 14

Languages Common, Draconic

Challenge 1

False Appearance. While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Fire Breath (Recharge 5–6). The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Source

AI, p. 209