DUMB DECISION TTRPG · Library

Colossus

Gargantuan construct (titan), Unaligned

Armor Class 23

Hit Points 553 (27d20 + 270)

Speed 60 ft.

STR 30 (+10)
DEX 11 (+0)
CON 30 (+10)
INT 3 (-4)
WIS 11 (+0)
CHA 8 (-1)

Saving Throws DEX +8, WIS +8

Damage Resistances necrotic, radiant

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Senses Truesight 300 ft., passive Perception 10

Languages understands Celestial and Common but can't speak

Challenge 25

Immutable Form. The colossus can't shape-shift.

Legendary Resistance (4/Day). If the colossus fails a saving throw, it can choose to succeed instead.

Magic Resistance. The colossus has Advantage on saving throws against spells and other magical effects.

Siege Monster. The colossus deals double damage to objects and structures.

Actions

Multiattack. The colossus makes three attacks, using Slam or Radiant Ray in any combination.

Slam. m +18, reach 20 ft. Hit: 32 (4d10 + 10) Bludgeoning damage, and the colossus pushes the target up to 20 feet straight away from itself.

Radiant Ray. r +18, range 300 ft. Hit: 22 (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.

Divine Beam (Recharge 5–6). dex DC 26, each creature in a 300-foot-long, 10-foot-wide Line. 65 (10d12) Radiant damage. Half damage. A creature reduced to 0 Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.

Legendary Actions

Smite. The colossus makes one Radiant Ray attack.

Stomp. The colossus moves up to half its Speed without provoking Opportunity Attacks, and it can make one Slam attack at any point during that move.

Source

Monster Manual (2024), p. 76