Armor Class 15 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 40 ft.
Saving Throws CON +6, CHA +3
Skills Athletics +8, Intimidation +6, Perception +5
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Common plus the languages spoken by its creator
Challenge 6
Lightning Overload. When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
Multiattack. The robot makes two Tentacle attacks or three Laser Beam attacks.
Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled, the target also has the restrained condition. The robot has two tentacles, each of which can grapple one target.
Laser Beam. Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 16 (4d6 + 2) radiant damage.
Grenade Launcher (Recharge 5–6). The robot fires a grenade at a point it can see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot's choice):
Emergency Speed (2/Day). The robot takes the Dash or Disengage action.
QftIS, p. 214