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Conjurer

Medium humanoid (any race), Any alignment

Armor Class 12

Hit Points 40 (9d8)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 11 (+0)
INT 17 (+3)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws INT +6, WIS +4

Skills Arcana +6, History +6

Senses passive Perception 11

Languages any four languages

Challenge 6

Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Source

Volo's Guide to Monsters, p. 212