DUMB DECISION TTRPG · Library

Coral

Large fey, Chaotic Good

Armor Class 17 (natural armor)

Hit Points 135 (18d10 + 36)

Speed 10 ft., fly 60 ft., swim 60 ft.

STR 20 (+5)
DEX 13 (+1)
CON 15 (+2)
INT 14 (+2)
WIS 18 (+4)
CHA 19 (+4)

Saving Throws DEX +5, CON +6, WIS +8, CHA +8

Skills Arcana +6, Insight +8, Perception +8

Damage Immunities poison

Condition Immunities poisoned

Senses blindsight 60 ft., passive Perception 18

Languages Common, Primordial, Sylvan

Challenge 9

Magic Resistance. Coral has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Coral makes two Hoof attacks and uses Tail Thump.

Hoof. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Tail Thump. Coral slams her tail down, unleashing a burst of magical force toward one creature she can see within 60 feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 22 (4d10) force damage and has the prone condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is reduced to fine dust.

Bonus Actions

Bubbles of Whimsy (2/Day). Coral produces a stream of magical bubbles from her horn. These bubbles float toward a creature Coral can see within 60 feet of herself. Roll a d6 to determine the bubbles' effect:

  • 1-2: Bolstering Treat

    The bubbles transform into 1d4 cookies that appear in the target's space. The target gains 11 (2d8 + 2) temporary hit points if it immediately uses its reaction to eat one of the cookies. Any leftover cookies are delicious but confer no benefits.
  • 3-4: Sparkle Burst

    The bubbles transform into glitter that swirls around the target before bursting outward. Each creature within 5 feet of the target must succeed on a DC 16 Constitution saving throw or have the blinded condition until the start of Coral's next turn.
  • 5-6: Stink Bomb Shield

    The bubbles transform into a foul-smelling cloud of gas that surrounds and shields the target. The target has 3 until the gas disappears at the start of Coral's next turn.

Gift of Speech (1/Day). Coral targets one Beast she can see within 10 feet of herself. The target gains the ability to understand and speak Common or Sylvan (Coral's choice) for 10 minutes.

Source

MisMV1, p. 4