DUMB DECISION TTRPG · Library

Core Spawn Crawler

Small aberration, Chaotic Evil

Armor Class 12

Hit Points 21 (6d6)

Speed 30 ft.

STR 7 (-2)
DEX 14 (+2)
CON 10 (+0)
INT 9 (-1)
WIS 12 (+1)
CHA 6 (-2)

Skills Perception +5

Damage Immunities psychic

Condition Immunities blinded

Senses blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 15

Languages understands Deep Speech but can't speak

Challenge 1

Pack Tactics. The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.

Claws. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source

Explorer's Guide to Wildemount, p. 286