Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
Skills Perception +5
Damage Immunities psychic
Condition Immunities blinded
Senses blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 15
Languages understands Deep Speech but can't speak
Challenge 1
Pack Tactics. The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.
Claws. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Explorer's Guide to Wildemount, p. 286