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Cornelius Watson

Medium humanoid (human), Neutral Good

Armor Class 12

Hit Points 154 (28d8 + 28)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 20 (+5)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws INT +9, WIS +6

Skills Arcana +13, History +13, Investigation +13, Perception +6

Damage Resistances [object Object]

Senses passive Perception 16

Languages Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal

Challenge 12

Magic Resistance. Doc Watson has advantage on saving throws against spells and other magical effects.

Portent (Recharge 5–6). When Doc Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Doc Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. This trait recharges after using the Spellcasting action.

Actions

Multiattack. Doc Watson makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 32 (5d10 + 5) lightning damage.

Source

MaBJoV, p. 30