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Couatl

Medium celestial, Lawful Good

Armor Class 19

Hit Points 60 (8d8 + 24)

Speed 30 ft., fly 90 ft.

STR 16 (+3)
DEX 20 (+5)
CON 17 (+3)
INT 18 (+4)
WIS 20 (+5)
CHA 18 (+4)

Saving Throws CON +5, WIS +7

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities psychic, radiant

Senses Truesight 120 ft., passive Perception 15

Languages all; telepathy 120 ft.

Challenge 4

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. m +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. str DC 15, one Medium or smaller creature the couatl can see within 5 feet. 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Source

Monster Manual (2024), p. 82