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Cult Fanatic

Medium humanoid (any race), Lawful Neutral Chaotic Neutral Evil

Armor Class 13 ({@item leather armor|phb})

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR 11 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 13 (+1)
CHA 14 (+2)

Skills Deception +4, Persuasion +4, Religion +2

Senses passive Perception 11

Languages any one language (usually Common)

Challenge 2

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Source

Monster Manual (2014), p. 345