Armor Class 13 ({@item leather armor|phb})
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Skills Deception +4, Persuasion +4, Religion +2
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 2
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Monster Manual (2014), p. 345