DUMB DECISION TTRPG · Library

Cultist

Medium humanoid (any race), Lawful Neutral Chaotic Neutral Evil

Armor Class 12 ({@item leather armor|phb})

Hit Points 9 (2d8)

Speed 30 ft.

STR 11 (+0)
DEX 12 (+1)
CON 10 (+0)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)

Skills Deception +2, Religion +2

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 1/8

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Source

Monster Manual (2014), p. 345