Armor Class 16
Hit Points 142 (19d8 + 57)
Speed 30 ft.
Saving Throws CON +7, WIS +8, CHA +6
Skills Intimidation +6, Perception +8
Senses passive Perception 18
Languages Common
Challenge 9
Determined Survivor. The cultist regains 10 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.
Multiattack. The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast Dominate Person, if available.
Gauntlet. m +8, reach 5 ft. Hit: 17 (3d8 + 4) Bludgeoning damage.
Oppressive Burst. r +8, range 120 ft. Hit: 16 (2d10 + 5) Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.
Counterattack. The cultist is hit by an attack roll. The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.
FRAiF, p. 254