Armor Class 16
Hit Points 144 (17d8 + 68)
Speed 30 ft.
Saving Throws DEX +7, INT +5
Skills Perception +6, Stealth +7
Senses Darkvision 60 ft., passive Perception 16
Languages Common
Challenge 7
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.
Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of Spellcasting.
Cursed Blade. m,r +7 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. or range 20/80 ft. Hit: 14 (3d6 + 4) Slashing damage. The blade magically returns to the cultist's hand immediately after a ranged attack.
FRAiF, p. 255