DUMB DECISION TTRPG · Library

Cultist of Myrkul

Small humanoid, Neutral Evil

Armor Class 16

Hit Points 204 (24d8 + 96)

Speed 30 ft.

STR 13 (+1)
DEX 14 (+2)
CON 18 (+4)
INT 20 (+5)
WIS 18 (+4)
CHA 15 (+2)

Saving Throws CON +8, INT +9, WIS +8, CHA +6

Skills Arcana +9, Insight +8, Religion +9

Damage Resistances necrotic

Senses Darkvision 60 ft., passive Perception 14

Languages Common

Challenge 11

Nearer to the Dead. While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.

Actions

Multiattack. The cultist makes three Necrotic Burst attacks.

Necrotic Burst. m,r +9, reach 5 ft. or range 120 ft. Hit: 27 (5d10) Necrotic damage and the target can't regain Hit Points until the end of the cultist's next turn.

Source

FRAiF, p. 255