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Cyclops

Huge giant, Chaotic Neutral

Armor Class 14 (natural armor)

Hit Points 138 (12d12 + 60)

Speed 30 ft.

STR 22 (+6)
DEX 11 (+0)
CON 20 (+5)
INT 8 (-1)
WIS 6 (-2)
CHA 10 (+0)

Senses passive Perception 8

Languages Giant

Challenge 6

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack. The cyclops makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Source

Monster Manual (2014), p. 45