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Cyclops Oracle

Huge giant, Chaotic Neutral

Armor Class 16

Hit Points 207 (18d12 + 90)

Speed 40 ft.

STR 22 (+6)
DEX 11 (+0)
CON 20 (+5)
INT 16 (+3)
WIS 18 (+4)
CHA 10 (+0)

Saving Throws CON +9, WIS +8

Skills History +11, Perception +12

Senses Truesight 30 ft., passive Perception 22

Languages Giant

Challenge 10

Actions

Multiattack. The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.

Radiant Strike. m +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.

Flash of Light. r +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops's next turn.

Reactions

Portent (Recharge 4–6). The cyclops or an ally it can see makes a D20 Test. The cyclops rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the D20 Test.

Source

Monster Manual (2024), p. 88