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Cyclops Sentry

Huge giant, Chaotic Neutral

Armor Class 14

Hit Points 138 (12d12 + 60)

Speed 40 ft.

STR 22 (+6)
DEX 11 (+0)
CON 20 (+5)
INT 8 (-1)
WIS 6 (-2)
CHA 10 (+0)

Senses passive Perception 8

Languages Giant

Challenge 6

Actions

Multiattack. The cyclops makes two attacks, using Stone Club or Rock in any combination.

Stone Club. m +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Rock. r +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Reactions

Limited Foresight (Recharge 5–6). A creature the cyclops can see makes an attack roll against it. The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.

Source

Monster Manual (2024), p. 88