Armor Class 17
Hit Points 150 (20d8 + 60)
Speed 30 ft.
Saving Throws STR +9, CON +7, WIS +5
Skills Athletics +9, Intimidation +6, Perception +5
Senses Darkvision 60 ft., passive Perception 15
Languages Common, Gnoll
Challenge 9
Blood Frenzy. The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Multiattack. The bruiser makes three Pummel attacks and uses Glare.
Pummel. m +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.
Glare. wis DC 14, one creature the bruiser can see within 30 feet. The target has the Frightened condition until the start of the bruiser's next turn.
Smackback. The bruiser takes damage from a creature within 5 feet. The bruiser makes one Pummel attack, targeting the triggering creature.
EFA, p. 58