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Daask Bruiser

Medium humanoid (gnoll), Neutral Evil

Armor Class 17

Hit Points 150 (20d8 + 60)

Speed 30 ft.

STR 20 (+5)
DEX 13 (+1)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws STR +9, CON +7, WIS +5

Skills Athletics +9, Intimidation +6, Perception +5

Senses Darkvision 60 ft., passive Perception 15

Languages Common, Gnoll

Challenge 9

Blood Frenzy. The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Actions

Multiattack. The bruiser makes three Pummel attacks and uses Glare.

Pummel. m +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.

Glare. wis DC 14, one creature the bruiser can see within 30 feet. The target has the Frightened condition until the start of the bruiser's next turn.

Reactions

Smackback. The bruiser takes damage from a creature within 5 feet. The bruiser makes one Pummel attack, targeting the triggering creature.

Source

EFA, p. 58