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Dagryn

Medium humanoid (dwarf), Neutral Evil

Armor Class 19 ({@item splint armor|PHB|splint}, {@item shield|PHB})

Hit Points 84 (13d8 + 26)

Speed 20 ft.

STR 12 (+1)
DEX 8 (-1)
CON 14 (+2)
INT 14 (+2)
WIS 13 (+1)
CHA 17 (+3)

Skills Deception +5, Performance +5, Persuasion +5

Damage Resistances poison

Damage Immunities acid

Senses darkvision 120 ft., passive Perception 11

Languages Common, Draconic, Dwarvish, Undercommon

Challenge 4

Draconic Transformation. When Dagryn drops to 0 hit points, instead of falling unconscious, he transforms into his dragon form. He immediately gains all the statistics of an adult black dragon with the exception that his size is Medium, and has the stunned condition. At the start of his next turn, he grows to Large size, but remains stunned. At the start of his subsequent turn, Dagryn grows to Huge size and is no longer stunned. Dagryn remains in his dragon form for 24 hours whereupon he reverts to this stat block.

Dwarven Resilience. Dagryn has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Eruption. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) acid damage.

Bonus Actions

Invisibility (Recharges after a Short or Long Rest). Dagryn magically turns invisible for 1 hour or until he attacks or casts a spell. Any equipment Dagryn wears or carries turns invisible with him.

Source

MaBJoV, p. 110