Armor Class 17
Hit Points 82
Speed 30 ft.
Senses —
Languages —
Challenge 3
Amphibious. The hag can breathe air and water.
Mimicry (Green Hag). The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Illusory Appearance. The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A DC 20 Intelligence (Investigation) check will expose the hag's disguise.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends. While invisible, she leaves no physical evidence of her passage, and can only be tracked by magic.
Claws. Melee Weapon Attack: +6 to hit, one target. Hit: 17 (2d8 + 4) slashing damage.
AWM, p. 31