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Dankwood Hag

Medium fey, Neutral Evil

Armor Class 17

Hit Points 82

Speed 30 ft.

STR 18 (+4)
DEX 12 (+1)
CON 16 (+3)
INT 13 (+1)
WIS 14 (+2)
CHA 14 (+2)

Senses

Languages

Challenge 3

Amphibious. The hag can breathe air and water.

Mimicry (Green Hag). The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Illusory Appearance. The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A DC 20 Intelligence (Investigation) check will expose the hag's disguise.

Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends. While invisible, she leaves no physical evidence of her passage, and can only be tracked by magic.

Claws. Melee Weapon Attack: +6 to hit, one target. Hit: 17 (2d8 + 4) slashing damage.

Source

AWM, p. 31