DUMB DECISION TTRPG · Library

Dardew

Medium fiend, Chaotic Neutral

Armor Class 19

Hit Points 105 (14d8 + 42)

Speed 30 ft., fly 60 ft.

STR 18 (+4)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
WIS 12 (+1)
CHA 16 (+3)

Saving Throws INT +5, CHA +6

Skills Deception +6, Perception +4, Performance +9

Damage Resistances cold, fire, lightning, poison

Condition Immunities poisoned

Senses Darkvision 120 ft., passive Perception 14

Languages Abyssal, Common, Infernal

Challenge 5

Actions

Multiattack. Dardew makes two attacks, using Fiery Claw or Power Chord in any combination.

Fiery Claw. m +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.

Power Chord. con DC 14, one creature Dardew can see within 120 ft. 13 (3d6 + 3) Thunder damage.

Bonus Actions

Silver Tongue. cha DC 14, one creature Dardew can see within 60 feet. The creature has the Charmed condition until the start of Dardew's next turn.

Source

WttHC