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Darkling Elder

Medium fey, Chaotic Neutral

Armor Class 15 ({@item studded leather armor|PHB})

Hit Points 27 (5d8 + 5)

Speed 30 ft.

STR 13 (+1)
DEX 17 (+3)
CON 12 (+1)
INT 10 (+0)
WIS 14 (+2)
CHA 13 (+1)

Skills Acrobatics +5, Deception +3, Perception +6, Stealth +7

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Elvish, Sylvan

Challenge 2

Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Actions

Multiattack. The darkling elder makes two Scimitar attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 84