DUMB DECISION TTRPG · Library

Darkling

Small fey, Chaotic Neutral

Armor Class 14 ({@item leather armor|PHB})

Hit Points 13 (3d6 + 3)

Speed 30 ft.

STR 9 (-1)
DEX 16 (+3)
CON 12 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)

Skills Acrobatics +5, Deception +2, Perception +5, Stealth +7

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15

Languages Elvish, Sylvan

Challenge 1/2

Death Flash. When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.

Light Sensitivity. While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 84