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Death Cultist

Small humanoid, Neutral Evil

Armor Class 17

Hit Points 127 (15d8 + 60)

Speed 30 ft.

STR 19 (+4)
DEX 12 (+1)
CON 18 (+4)
INT 12 (+1)
WIS 16 (+3)
CHA 14 (+2)

Saving Throws CON +7, WIS +6

Skills Insight +6, Perception +6, Religion +4

Senses passive Perception 16

Languages Common

Challenge 8

Actions

Multiattack. The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

Dread Scythe. m +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

Deathly Ray. r +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.

Bonus Actions

Spirit Wail (Recharge 5–6). wis DC 14, each creature in a 20-foot Emanation originating from the cultist. 14 (4d6) Psychic damage, and the target has the Frightened condition until the end of its next turn. Half damage only.

Source

Monster Manual (2024), p. 86