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Death Knight Aspirant

Small undead, Chaotic Evil

Armor Class 20

Hit Points 178 (21d8 + 84)

Speed 30 ft.

STR 20 (+5)
DEX 10 (+0)
CON 18 (+4)
INT 10 (+0)
WIS 12 (+1)
CHA 16 (+3)

Saving Throws DEX +4, WIS +5

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, poisoned

Senses Darkvision 120 ft., passive Perception 11

Languages Abyssal, Common

Challenge 11

Magic Resistance. The aspirant has Advantage on saving throws against spells and other magical effects.

Marshal Undead. Undead creatures of the aspirant's choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack. The aspirant makes three Dread Blade attacks.

Dread Blade. m +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Necrotic damage.

Hellfire Orb (Recharge 5–6). dex DC 15, each creature in a 20-foot-radius Sphere centered on a point the aspirant can see within 120 feet of itself. 21 (6d6) Fire damage plus 21 (6d6) Necrotic damage. Half damage.

Reactions

Parry. The aspirant is hit by a melee attack roll while holding a weapon. The aspirant adds 4 to its AC against that attack, possibly causing it to miss.

Source

Monster Manual (2024), p. 93