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Deathlock Mastermind

Medium undead (warlock), Neutral Evil

Armor Class 13

Hit Points 110 (20d8 + 20)

Speed 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 15 (+2)
WIS 12 (+1)
CHA 17 (+3)

Saving Throws INT +5, CHA +6

Skills Arcana +5, History +5, Perception +4

Damage Resistances necrotic, [object Object]

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages the languages it knew in life

Challenge 8

Devil's Sight. Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature. The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 87