Armor Class 13
Hit Points 110 (20d8 + 20)
Speed 30 ft.
Saving Throws INT +5, CHA +6
Skills Arcana +5, History +5, Perception +4
Damage Resistances necrotic, [object Object]
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft. (including magical darkness), passive Perception 14
Languages the languages it knew in life
Challenge 8
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.
Deathly Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) necrotic damage).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Mordenkainen's Tome of Foes, p. 129