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Deathlock Mastermind

Medium undead, Lawful Evil

Armor Class 13

Hit Points 110 (20d8 + 20)

Speed 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 15 (+2)
WIS 12 (+1)
CHA 17 (+3)

Saving Throws INT +5, CHA +6

Skills Arcana +5, History +5, Perception +4

Damage Resistances necrotic, [object Object]

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 120 ft. (including magical darkness), passive Perception 14

Languages the languages it knew in life

Challenge 8

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Deathly Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) necrotic damage).

Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Source

Mordenkainen's Tome of Foes, p. 129